using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TwistingNetherLiftInfo")]
	public class TwistingNetherLiftInfo : MonoClass
	{
		public Vector3 m_OffsetMin => method_2<Vector3>("m_OffsetMin");

		public Vector3 m_OffsetMax => method_2<Vector3>("m_OffsetMax");

		public float m_DelayMin => method_2<float>("m_DelayMin");

		public float m_DelayMax => method_2<float>("m_DelayMax");

		public float m_DurationMin => method_2<float>("m_DurationMin");

		public float m_DurationMax => method_2<float>("m_DurationMax");

		public float m_RotDelayMin => method_2<float>("m_RotDelayMin");

		public float m_RotDelayMax => method_2<float>("m_RotDelayMax");

		public float m_RotDurationMin => method_2<float>("m_RotDurationMin");

		public float m_RotDurationMax => method_2<float>("m_RotDurationMax");

		public float m_RotationMin => method_2<float>("m_RotationMin");

		public float m_RotationMax => method_2<float>("m_RotationMax");

		public iTween.EaseType m_EaseType => method_2<iTween.EaseType>("m_EaseType");

		public TwistingNetherLiftInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TwistingNetherLiftInfo(IntPtr address)
			: this(address, "TwistingNetherLiftInfo")
		{
		}
	}
}
